One of Riot Games’ notable in-house practices is the Thunderdome: an in-house game jam over several days where employees are able to put regular work aside and jam on small projects, often with teams they don’t normally work with. At GDC 2018, Riot Games’ Peet Cooper presented a talk on how this process has helped…
Tag: Games News
Nintendo’s indie program: The big new interview
What’s the state of Nintendo’s indie program? Earlier this year, Dan Adelman — who had long been the company’s most prominent booster of independent developers — left Nintendo after a long period of public silence. In the wake of that, we began to wonder: What is Nintendo doing for independent developers? What does it want…
Learn to build your studio’s brand from Kitfox’s Victoria Tran
Kitfox Games communications director Victoria Tran has been a driving force for helping the small indie studio launch and hype games like Lucifer Within Us and Boyfriend Dungeon. Now, she wants to help you market your games by defining your studio identity in her December 3rd GDC Masterclass. In her tight-knit all day seminar, Tran…
Get a job: Question is hiring a Level Designer
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the many, many positions being advertised right now. Tiburon, California Every good level tells a story – a treasured dream that a player can share with their friends. Stories like “Sooo… I…
30 years later, Nintendo is localizing the first Fire Emblem game
Nintendo’s new Vault program has a new addition: a limited-time localized port of Fire Emblem: Shadow Dragon and the Blade of the Light. It’s the first time that the original Fire Emblem game has been released in the United States. The series only gained a foothold in the west after its protagonist Marth was an…
Video: The lighting technology of Detroit: Become Human
The branching story of Detroit: Become Human lives and dies on the robot-filled dystopian future that defines its setting. That future is told through a number of visual indicators, one of them being the game’s lighting technology. How was that technology implemented? At GDC 2018, Quantic Dream’s Guillaume Caurant shows how the Quantic Dream team…